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Automatic Pronunciation Error Detection and Correction of the Holy Quran's Learners Using Deep Learning

Abdelfattah, Abdullah, Khalil, Mahmoud I., Abbas, Hazem

arXiv.org Artificial Intelligence

Assessing spoken language is challenging, and quantifying pronunciation metrics for machine learning models is even harder. However, for the Holy Quran, this task is simplified by the rigorous recitation rules (tajweed) established by Muslim scholars, enabling highly effective assessment. Despite this advantage, the scarcity of high-quality annotated data remains a significant barrier. In this work, we bridge these gaps by introducing: (1) A 98% automated pipeline to produce high-quality Quranic datasets -- encompassing: Collection of recitations from expert reciters, Segmentation at pause points (waqf) using our fine-tuned wav2vec2-BERT model, Transcription of segments, Transcript verification via our novel Tasmeea algorithm; (2) 850+ hours of audio (~300K annotated utterances); (3) A novel ASR-based approach for pronunciation error detection, utilizing our custom Quran Phonetic Script (QPS) to encode Tajweed rules (unlike the IPA standard for Modern Standard Arabic). QPS uses a two-level script: (Phoneme level): Encodes Arabic letters with short/long vowels. (Sifa level): Encodes articulation characteristics of every phoneme. We further include comprehensive modeling with our novel multi-level CTC Model which achieved 0.16% average Phoneme Error Rate (PER) on the testset. We release all code, data, and models as open-source: https://obadx.github.io/prepare-quran-dataset/


How to Capture and Study Conversations Between Research Participants and ChatGPT: GPT for Researchers (g4r.org)

Kim, Jin

arXiv.org Artificial Intelligence

As large language models (LLMs) like ChatGPT become increasingly integrated into our everyday lives--from customer service and education to creative work and personal productivity--understanding how people interact with these AI systems has become a pressing issue. Despite the widespread use of LLMs, researchers lack standardized tools for systematically studying people's interactions with LLMs. To address this issue, we introduce GPT for Researchers (G4R), or g4r.org, a free website that researchers can use to easily create and integrate a GPT Interface into their studies. At g4r.org, researchers can (1) enable their study participants to interact with GPT (such as ChatGPT), (2) customize GPT Interfaces to guide participants' interactions with GPT (e.g., set constraints on topics or adjust GPT's tone or response style), and (3) capture participants' interactions with GPT by downloading data on messages exchanged between participants and GPT. By facilitating study participants' interactions with GPT and providing detailed data on these interactions, G4R can support research on topics such as consumer interactions with AI agents or LLMs, AI-assisted decision-making, and linguistic patterns in human-AI communication. With this goal in mind, we provide a step-by-step guide to using G4R at g4r.org.


Reevaluating Policy Gradient Methods for Imperfect-Information Games

Rudolph, Max, Lichtle, Nathan, Mohammadpour, Sobhan, Bayen, Alexandre, Kolter, J. Zico, Zhang, Amy, Farina, Gabriele, Vinitsky, Eugene, Sokota, Samuel

arXiv.org Artificial Intelligence

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP, DO, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for four large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 5600 training runs, FP, DO, and CFR-based approaches fail to outperform generic policy gradient methods. Code is available at https://github.com/nathanlct/IIG-RL-Benchmark and https://github.com/gabrfarina/exp-a-spiel .


An Extended Benchmarking of Multi-Agent Reinforcement Learning Algorithms in Complex Fully Cooperative Tasks

Papadopoulos, George, Kontogiannis, Andreas, Papadopoulou, Foteini, Poulianou, Chaido, Koumentis, Ioannis, Vouros, George

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) has recently emerged as a significant area of research. However, MARL evaluation often lacks systematic diversity, hindering a comprehensive understanding of algorithms' capabilities. In particular, cooperative MARL algorithms are predominantly evaluated on benchmarks such as SMAC and GRF, which primarily feature team game scenarios without assessing adequately various aspects of agents' capabilities required in fully cooperative real-world tasks such as multi-robot cooperation and warehouse, resource management, search and rescue, and human-AI cooperation. Moreover, MARL algorithms are mainly evaluated on low dimensional state spaces, and thus their performance on high-dimensional (e.g., image) observations is not well-studied. To fill this gap, this paper highlights the crucial need for expanding systematic evaluation across a wider array of existing benchmarks. To this end, we conduct extensive evaluation and comparisons of well-known MARL algorithms on complex fully cooperative benchmarks, including tasks with images as agents' observations. Interestingly, our analysis shows that many algorithms, hailed as state-of-the-art on SMAC and GRF, may underperform standard MARL baselines on fully cooperative benchmarks. Finally, towards more systematic and better evaluation of cooperative MARL algorithms, we have open-sourced PyMARLzoo+, an extension of the widely used (E)PyMARL libraries, which addresses an open challenge from [TBG++21], facilitating seamless integration and support with all benchmarks of PettingZoo, as well as Overcooked, PressurePlate, Capture Target and Box Pushing.


Using The Concept Hierarchy for Household Action Recognition

Costinescu, Andrei, Figueredo, Luis, Burschka, Darius

arXiv.org Artificial Intelligence

Abstract--We propose a method to systematically represent both the static and the dynamic components of environments, i.e. objects and agents, as well as the changes that are happening in the environment, i.e. the actions and skills performed by agents. Our approach, the Concept Hierarchy, provides the necessary information for autonomous systems to represent environment states, perform action modeling and recognition, and plan the execution of tasks. Additionally, the hierarchical structure supports generalization and knowledge transfer to environments. We rigorously define tasks, actions, skills, and affordances that Figure 1: "How to transform the left environment into the right one?" enable human-understandable action and skill recognition. The knowledge in the Concept Hierarchy enables household robots to represent environments and to create a plan to execute tasks. Furthermore, there is no clear distinction between a task, an action, and a skill.


BiGym: A Demo-Driven Mobile Bi-Manual Manipulation Benchmark

Chernyadev, Nikita, Backshall, Nicholas, Ma, Xiao, Lu, Yunfan, Seo, Younggyo, James, Stephen

arXiv.org Artificial Intelligence

We introduce BiGym, a new benchmark and learning environment for mobile bi-manual demo-driven robotic manipulation. BiGym features 40 diverse tasks set in home environments, ranging from simple target reaching to complex kitchen cleaning. To capture the real-world performance accurately, we provide human-collected demonstrations for each task, reflecting the diverse modalities found in real-world robot trajectories. BiGym supports a variety of observations, including proprioceptive data and visual inputs such as RGB, and depth from 3 camera views. To validate the usability of BiGym, we thoroughly benchmark the state-of-the-art imitation learning algorithms and demo-driven reinforcement learning algorithms within the environment and discuss the future opportunities.


Identifying User Goals from UI Trajectories

Berkovitch, Omri, Caduri, Sapir, Kahlon, Noam, Efros, Anatoly, Caciularu, Avi, Dagan, Ido

arXiv.org Artificial Intelligence

Autonomous agents that interact with graphical user interfaces (GUIs) hold significant potential for enhancing user experiences. To further improve these experiences, agents need to be personalized and proactive. By effectively comprehending user intentions through their actions and interactions with GUIs, agents will be better positioned to achieve these goals. This paper introduces the task of goal identification from observed UI trajectories, aiming to infer the user's intended task based on their GUI interactions. We propose a novel evaluation metric to assess whether two task descriptions are paraphrases within a specific UI environment. By Leveraging the inverse relation with the UI automation task, we utilized the Android-In-The-Wild and Mind2Web datasets for our experiments. Using our metric and these datasets, we conducted several experiments comparing the performance of humans and state-of-the-art models, specifically GPT-4 and Gemini-1.5 Pro. Our results show that Gemini performs better than GPT but still underperforms compared to humans, indicating significant room for improvement.